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January 2007 Archives

2007.01.01 Last Modified: 2007.04.26 @ 22:51
Happy New Year

Firstly, I'm going to postpone the time I'm uploading my vacation pictures. Maybe I'll never upload them. That'll just depends how I feel.

Secondly, I'm going to try and dedicate my next few entries on party games. That is the instructions on games. Every so often, I learn new games and enjoy them enough that I don't want to forget how they're played.

I heard a good quote from CFRB 1010 today: Author's write books to forget them and readers read books to remember them.

Some games I'm going to try blogging about are:
-Signal
-unknown name (we just call it 'the murder game')
-unknown name (we just call it 'the gesture game')

Last Modified: 2007.04.26 @ 22:46
8 Set of Photos from California Trip Uploaded

8 set of photos from the California trip has been uploaded.



Golden Gate Bridge





Bocce Ball





Relatives & Simply Hired





Drive to Irvine





Universal Studios





Getty Center & Beach





Downtown Disney





Hollywood



2007.01.02 Last Modified: 2007.04.26 @ 22:46
Honda Civic DXG

We picked up our new car today that we bought a few days just before the new year. It's an ash-grey Honda Civic DXG. I really like it's dashboard with the digital speedometer. I'm a little unused to the car as it is really sensitive and easy to handle. The Dodge Caravan that I'm more familiar with needs more pressure applied to the gas and breaks, while the steering wheel, feels a tad tighter.

2007.01.03 Last Modified: 2007.04.26 @ 22:50
Party Games: Signal

Number of Players:
6-12 (number of players must be even)

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Materials:
-Deck of playing cards
-Paper for scoring
-Pencil

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Objective:
Reach a set number of points. Gain points by successfully signaling to your partner that you have collected a 4-of-a-kind. Also, gain points by 'cutting' someone in the process of signaling to their partner and making them lose points.

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Setup:
-Collect a 4-of-a-kind for each player in the game. (If you have 8 players, you'll need 8 4-of-a-kinds [32 cards].)
-Pair off each player. (There are many ways to do this. A suggested method is to take out pairs from the deck of cards so there are enough cards for each player. Shuffle the cards, place the deck in the middle of the table, face down and allow each player to draw a card. Players will be paired with whomever holds their matching pair.)
-Separate about the room/house to discuss your secret signal with your partner. A signal includes anything detectable by all players but may not necessarily be understood as a signal by each player. This is the fun of the game, guessing what the signal of other's is. A signal can be as simple as: holding the cards a certain way; holding a fist; having a certain body posture; saying something; looking at something; touching someone/somewhere. Some players like having signals with higher security. This could mean having 2 signals, such as holding a fist with the left hand and touching their jewelry with their right hand. These signals are harder for others to catch on to, however they could sometimes be misinterpreted by your partner as they might think you're signaling from seeing 1 of the signals and forgetting the other. They might also take longer thought process times. Invalid signals would be something like playing footsies under the table.

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Rules:
A player must not hold more than 4 cards.

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Dealing:
The classic method of dealing out 1 card at a time to each player could be used, however, I find it more effective to just spread the cards out in the middle and let each player grab 4 cards.

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Playing:
This game is played in real time. There are no turns so everyone just plays as fast as they can. As soon as everyone is ready from collecting their 4 cards initial cards, the game begins. Players can discard any number of cards they are holding (usually 1 or 2) and throws the face up in the center. This allows any player to discard (if they are already holding 4 cards) and pick up any of the cards in the center. This fast actioned play continues until someone yells 'pause', 'signal' or 'cut'.

Pause: If a card drops off the table, a player may yell pause to stop the game to retrieve the card.

Signal: If your partner has collected a 4-of-a-kind, they may be signaling to you. If you spot the signal, yell 'signal' before anyone else yells any of the key words. After you've yelled 'signal' your partner reveals his/her hand. If he/she is indeed holding a 4-of-a-kind, your team has made a successful signal. If your partner is not holding a 4-of-a-kind, your team has made an unsuccessful signal.

Cut: If you spot an opponent's signal or know they are holding a 4-of-a-kind, yell 'cut'. After 'cut' has been yelled, the caller picks the opponent who will reveal their cards. If the opponent is indeed holding a 4-of-a-kind, the calling team has made a successful cut. If the opponent is not holding a 4-of-a-kind, the calling team has made an unsuccessful cut.

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Scoring:

Signal: If a team has made a successful signal, they score a point.
If a team has made an unsuccessful signal, they lose a point.

Cut: If a team has made a successful cut, they score a point and the opposing team loses a point.
If a team has made an unsuccessful cut, they lose a point.

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Ending the Game:
Subsequent rounds are played until a goal score has been reached. The goal score is often 10, 15 or 20. A goal score of 10 could take from 45 minutes - 1.5 hours.

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House Rules:
-Sometimes the game can get really wild and new rules have to be set in place. One rule we used was no calling out names.
-Instead of scoring each round, this can be turned into a drinking game.
successful signal: calling team selects or randomly chooses an opposing team to drink.
unsuccessful signal: calling team drinks.
successful cut: losing team drinks. (an optional rule would be to have tokens. Tokens are scored by a team who makes a successful cut. The team may spend a token to be exempt from drinking when their turn comes.)
unsuccessful cut: calling team drinks.

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Tips and Tricks:
Sometimes you could watch what a player is selectively picking up. This will give you a chance to call 'cut' on them.

If you know what a player wants, whether it'd be your partner or not, you could feed him/her the correct cards by throwing out what they want and hope they pick it up.

Sometimes players throw spurious signals to throw other teams off. This could make others call 'cut', and winding up with an unsuccessful cut or it just throws off other teams from guessing your real signal.

2007.01.09 Last Modified: 2007.04.26 @ 22:46
New School Year / Gravol

So school has started again and it might mean less blogging so I'm gonna leave off with a silly story that happened a week ago.

So a week ago, I was feeling rather sick in the morning and went back to bed, missing afternoon tea with the extended family. Anyhow, I wake up in the middle of the day still feeling pretty sick, so I tried to keep myself together, until finally, I vomited and had diarrhea (it was more like just water). A hunch told me I shouldn't eat so I didn't but decided to drink a cup of water when I was really thirsty. That was when I decided to goto the hospital to get advice - from feeling extremely weak and throwing up anything I drank.

I tell the doctor my symptoms and suggest that maybe I have gotten food poisoning from the raw oysters I ate a few days ago. The doctor deemed it hard to prove and says there's a common bug going around this time and that I was probably feeling weak from dehydration.

Then he gives me advice: "Go home and take a little bit of Gravol and take it with a small amount of water."
I was intently listening to his directions but got sidetracked as I pictured myself doing as he suggested. Something didn't seem right so I double checked by asking, "So u want me to take a bit of dirt and drink it down?"

2007.01.31 Last Modified: 2007.04.26 @ 22:46
I've Been Blog Tagged

So I was reading my sister's blog and she was blog tagged. I finish the article and find my name. Winona has tagged me.

"Once you have been tagged, you have to write a blog entry with 5 facts about yourself that readers probably don't know about. Then choose 5 people you want to tag and list their names. Then leave a comment on their blog letting them know they’ve been tagged."

1. The letter A key on my keyboard always builds up a patch of crud within one or two days. I scratch it off but it comes back in days. This probably happens because I play hours of WarCraft and the most common command to use is attack, 'A'. Speaking of WarCraft, there have been times when I've played the game 16 hours straight. Recently, I spent my entire Saturday on the game. I have been playing this game for 3 years and still enjoy it.

2. My favourite Breyers ice cream flavour is Cookies and Cream however at Baskin Robins it's Pistachio Almond.

3. I'm a tiny guy compared to most of the world but my hands and feet are what I consider most tiny. When I go shopping for shoes, I can never find my size. The smallest mens' most stores I've seen carry is a size 7 and I'm a size 6. I have to find a design that also comes in women's and take a women's size 8.

4. All too often, I've been commented on with the remarks, 'you're so quiet'. For one, I've been quiet most of my life. When it comes to conversations, adding to one, takes me longer than most people. Sometimes a conversation will echo in my head hours after the incident and I come up with a good response. The other thing is that when I hear a statement, it doesn't always come naturally for me to reply. Being questioned however, prompts me to say something. In a typing conversation, I feel that I talk more. This might be because that the conversation is actually happening slower and I get some time to make sense of what I want to say.

5. Stress can make me schizophrenic. At age 17, grade 11, my first pet died and it triggered a psychotic break. The TV and radio was always talking about me and it felt like everywhere I went, I was being watched. I also discovered hidden meanings in the text I read and movies that I watched which would eventually lead me somewhere... like the US army. Schizophrenia can be an annoying and terrifying experience but it's also unique and sometimes interesting.

You're it! No touch-backs!

1. Hilda Tong
2. Amy Tong
3. Thomas Gingras
4. Jonathon
5. Steve Landry

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